Monday, October 27, 2008

Tayabas

The City of Tayabas, Quezon (Filipino: Lungsod ng Tayabas, Quezon) is a component city in the province of Quezon, Philippines. It was once the capital of the province. According to the 2000 census, it has a population of 70,985 people in 15,155 households. Tayabas is known for lambanog (coconut wine) and sweet food/delicacies, as well as resorts.

On March 18, 2007, Republic Act No. 9398, An Act Converting the Municipality of Tayabas in the Province of Quezon into a Component City to be known as City of Tayabas, was enacted into law. On July 14, 2007, the municipality held a plebiscite to ratify the conversion of the said act, with the residents voting in favor of the move, although there was a low turnout of voters for the plebiscite.

Source:

http://en.wikipedia.org/wiki/Tayabas,_Quezon

Sunday, October 5, 2008

The House: A 3D Movie Logos???

Hello again my loyal subjects, hahahah. i sounded like King Booker right there lol. Ok, off to the topic, to those who have read my old posts, you already know that we are working on a 3D movie right? So, because of that, i have come up to the idea of making a title logo for the movie. And as for now, i only came up with 4 designs, some of it looks a bit crappy, well, i hope its only a bit and some of them well, i think, its quite good, for me hahah lol. Well, here it is:


This is my first idea, and for me, its kinda childish, (well, our target viewers are child though :D)
Now, i present you to my second logo lol, as you can see, the grass and ground combination? Its just another crazyyyy idea of mine lol.


Okay, you have seen the evolution of the logo, from the H looking like house into a ground with grass. Still want to see the third? okay, here it is:

Does it look creepy to you? Well, for me it does heheh. Okay, no more introductions, i present you my last creation (i called it last because it is the latest idea that came up to my mind):


Well, nothing new, i just made a "house" background to emphasize the title. So that's all folks. Comments are welcome, and you might want to give us ideas so we can make it better. Thank you again guys. Hasta la vista

Saturday, September 27, 2008

The House: A 3D Movie; Gantt Chart, Pert, Cost Presentation and S-Curve

Okay, so we have a thesis project? what to do? what to do? hmm, okay, first thing is first, you have to make a good plan. and to make such thing as "a good plan", you need to have Gantt charts, Pert/CPM, Cost Presentations and S-curve. SO without further ado, i present you, our said to be Gantt charts and others.

Gantt Chart




Now, after our Gantt Chart, the next one is the Pert or Program Evaluation Review Technique.



Okay, the next one is our Cost Presentation, the name itself already tells you what it is about ^__^

And the last one is, the S-Curve

Thursday, September 25, 2008

The House: A 3D Movie; a Thesis Project of BSIT 4/1-1 of STI College Lucena

Hi everyone, this is my second post here and i would like to update you and tell you about the progress of our project. Okay, a little introduction first shall we, Me, Mr. Jayson Colima and Ms. Jovilyn Garcia are the members of the group who will be responsible in developing this 3D movie. Okay, a little peek in the story, The House is a story about a family in a farm, the story revolves on the main character named Gino, he's a hard-headed and naughty boy who always like to pull pranks on his babysitter and always disobey his parents. One day, when his parents went to town, he received a mail from his cousin who said that he would visit him one day. Later that day, he went outside to play, but he was stopped to see a piece of paper that happens to be a treasure map. The treasure also happens to be located inside the Old House, which is said to be rumored that ghost lived in there and they capture anyone who went inside. But even though he was warned by his parents, he decided to went inside the house to get the treasure. The software that we are using are Blender 2.47, it is the software we used mainly in 3D modeling and animating, we also use 3Ds Max for other model such as furnitures etc. Adobe Photoshop(any versions will do) mainly for texturing. Okay thats it for now, i will be updating this blog as soon as we get results in our thesis. We will be updating you with screenshots and later on, with videos of our project. I hope to see your presence in my blog in everytime i update my blog. Thank you all.